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Crossing into the Land of 1001 Nights, your caravan arrives at the
fabled Sultanate of Naqala. The old sultan just died and control of
Naqala is up for grabs! The oracles foretold of strangers who would
maneuver the Five Tribes to
gain influence over the legendary city-state. Will you fulfill the
prophecy? Invoke the old Djinns and move the Tribes into position at the
right time, and the Sultanate may become yours!
Designed by Bruno
Cathala, Five Tribes builds on a long tradition of German-style games
that feature wooden meeples. Here, in a unique twist on the now-standard
"worker placement" genre, the game begins with the meeples already in
place – and players must cleverly maneuver them over the villages,
markets, oases, and sacred places tiles that make up Naqala. How, when,
and where you dis-place these Five Tribes of Assassins, Elders,
Builders, Merchants, and Viziers determine your victory or failure.
As
befitting a Days of Wonder game, the rules are straightforward and easy
to learn. But devising a winning strategy will take a more calculated
approach than our standard fare. You need to carefully consider what
moves can score you well and put your opponents at a disadvantage. You
need to weigh many different pathways to victory, including the
summoning of powerful Djinns that may help your cause as you attempt to
control this legendary Sultanate.
Information
# Player
2 − 4
Play Time
60 minutes
Ages
13+
Year Published
2014
Standanlone
Yes
Expansion
Five Tribes: Dhenim
Five Tribes: The Artisans of Naqala
Five Tribes: Wilwit