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From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures,
a civilization game in which each player leads a civilization from a
single settlement to a mighty empire. Players must explore their
surroundings, build large cities, research advances and conquer those
who stand in the way. The game features a modular board for players to
explore, 48 distinct advances, seven mighty wonders, and loads of
miniatures and cards. The winner will create a culture that will be
remembered and admired for millennia.
Advances
The game features about 48 distinct advances. The whole "tech-tree" is
very flexible with no dead ends, yet still intuitive, sensible and
"realistic." Additionally you have a great overview of what advances
other cultures have - no need to ask - just look.
Modular Board
Players start with a civilization in its infancy. Move settlers to
uncharted regions and reveal the terrain and its resources. Several
mechanisms have been implemented to assure that an unlucky placement of
region-tiles won't be a decider.
Playing Time
The game covers a time span similar to AH Civilization - that is to
pre-gunpowder. This epic game is playable in about an hour per player!
This is a pretty good playing time for a game that covers so much ground
as this game will.
City management
Players expand their cities through the game. But not just to the
generic larger city. Players instead choose a building type which
represents the growth of the city. For instance you can expand a city
with a port, fort, temple and academy - all with different benefits!
Additionally cities can be "angry," "neutral" and "happy." Everything
integrated in an intuitive and elegant fashion.
Multiple paths to victory
Earn points through:
- Founding cities and increasing their sizes
- Advances
- Objectives
- Wonders
- Events
Information
# Player
2 − 4
Play Time
240 minutes
Ages
14+
Year Published
2012
Standanlone
Yes
Award & Honor
2012 Meeples' Choice Nominee
2013 International Gamers Award - General Strategy: Multi-player Nominee
Recommended
Language Dependence
Extensive use of text - massive conversion needed to be playable